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Property Animator

A Fabric service to animate the properties of other services using bezier curves.

animator.py
import fabric
from typing import cast
from fabric import Service, Signal, Property
from gi.repository import GLib, Gtk
class Animator(Service):
@Signal
def finished(self) -> None: ...
@Property(tuple[float, float, float, float], "read-write")
def bezier_curve(self) -> tuple[float, float, float, float]:
return self._bezier_curve
@bezier_curve.setter
def bezier_curve(self, value: tuple[float, float, float, float]):
self._bezier_curve = value
return
@Property(float, "read-write")
def value(self):
return self._value
@value.setter
def value(self, value: float):
self._value = value
return
@Property(float, "read-write")
def max_value(self):
return self._max_value
@max_value.setter
def max_value(self, value: float):
self._max_value = value
return
@Property(float, "read-write")
def min_value(self):
return self._min_value
@min_value.setter
def min_value(self, value: float):
self._min_value = value
return
@Property(bool, "read-write", default_value=False)
def playing(self):
return self._playing
@playing.setter
def playing(self, value: bool):
self._playing = value
return
@Property(bool, "read-write", default_value=False)
def repeat(self):
return self._repeat
@repeat.setter
def repeat(self, value: bool):
self._repeat = value
return
def __init__(
self,
bezier_curve: tuple[float, float, float, float],
duration: float,
min_value: float = 0.0,
max_value: float = 1.0,
repeat: bool = False,
tick_widget: Gtk.Widget | None = None,
**kwargs,
):
super().__init__(**kwargs)
self._bezier_curve = (1, 0, 1, 1)
self._duration = 5
self._value = 0.0
self._min_value = 0.0
self._max_value = 1.0
self._repeat = False
self.bezier_curve = bezier_curve
self.duration = duration
self.value = min_value
self.min_value = min_value
self.max_value = max_value
self.repeat = repeat
self.playing = False
self._start_time = None
self._tick_handler = None
self._timeline_pos = 0
self._tick_widget = tick_widget
def do_get_time_now(self):
return GLib.get_monotonic_time() / 1_000_000
def do_lerp(self, start: float, end: float, time: float) -> float:
return start + (end - start) * time
def do_interpolate_cubic_bezier(self, time: float) -> float:
y_points = (0, self.bezier_curve[1], self.bezier_curve[3], 1)
return (
(1 - time) ** 3 * y_points[0]
+ 3 * (1 - time) ** 2 * time * y_points[1]
+ 3 * (1 - time) * time**2 * y_points[2]
+ time**3 * y_points[3]
)
def do_ease(self, time: float) -> float:
return self.do_lerp(
self.min_value, self.max_value, self.do_interpolate_cubic_bezier(time)
)
def do_update_value(self, delta_time: float):
if not self.playing:
return
elapsed_time = delta_time - cast(float, self._start_time)
self._timeline_pos = min(1, elapsed_time / self.duration)
self.value = self.do_ease(self._timeline_pos)
if not self._timeline_pos >= 1:
return
if not self.repeat:
self.value = self.max_value
self.finished()
self.pause()
return
self._start_time = delta_time
self._timeline_pos = 0
return
def do_handle_tick(self, *_):
current_time = self.do_get_time_now()
self.do_update_value(current_time)
return True
def do_remove_tick_handlers(self):
if self._tick_handler:
if self._tick_widget:
self._tick_widget.remove_tick_callback(self._tick_handler)
else:
GLib.source_remove(self._tick_handler)
self._tick_handler = None
return
def play(self):
if self.playing:
return
self._start_time = self.do_get_time_now()
if not self._tick_handler:
if self._tick_widget:
self._tick_handler = self._tick_widget.add_tick_callback(
self.do_handle_tick
)
else:
self._tick_handler = GLib.timeout_add(16, self.do_handle_tick)
self.playing = True
return
def pause(self):
self.playing = False
return self.do_remove_tick_handlers()
def stop(self):
if not self._tick_handler:
self._timeline_pos = 0
self.playing = False
return
return self.do_remove_tick_handlers()

Usage

This example uses the CircularProgressBar widget to animate it’s value property since this widget by default doesn’t support CSS animations.

from fabric.widgets.circularprogressbar import CircularProgressBar
class AnimatedCircularProgressBar(CircularProgressBar):
def __init__(**kwargs):
super().__init__(**kwargs)
self.animator = (
Animator(
# edit the following parameters to customize the animation
bezier_curve=(0.34, 1.56, 0.64, 1.0),
duration=0.8,
min_value=self.min_value,
max_value=self.value,
tick_widget=self,
notify_value=lambda p, *_: self.set_value(p.value),
)
.build()
.play()
.unwrap()
)
def animate_value(self, value: float):
self.animator.pause()
self.animator.min_value = self.value
self.animator.max_value = value
self.animator.play()
return

You can now replace your CircularProgressBar with the above AnimatedCircularProgressBar and to set it’s value you use the animate_value method.